Case study
FrostChanger
Game customization software for PC. Started at 16, grown into a company with its own launcher, infrastructure and support team, and sold in 2025.

The story
It started in 2019 with a conversation. A friend mentioned custom skins in Fortnite. I was 16, and that conversation turned into a game modification platform I built from scratch.
By 2021 it had spread to CS2, Valorant and other titles, with a community growing around it and code shipping daily. In 2022 I finished school and went all in: rebuilt the platform on React and Next.js, hired a support team and took payment processing in-house.
I sold the company in 2025. What I learned there about Windows internals went straight into Frozen Tweaks.
What I built
A desktop client
Started in C# and moved to C++ as the client grew.
Its own launcher
One launcher across the supported games, with purchases delivered instantly.
Backend and payments
Our own backend infrastructure, and from 2022 payment processing taken in-house.
A support team
Hired support for a user base in the millions, alongside daily releases.